Android · PBR workflow · On-device

One photo.
Full material.

NACK3D turns a photo of a surface into a full set of PBR maps right on your Android phone. Normal, Depth, Albedo, Roughness, Specular — in seconds, no cloud, no computer.

7 days free · On-device processing · Export to Unity and Unreal

Before and after: a flat photo and the 3D relief of the same surface
INPUTSINGLE PHOTO
OUTPUT16-BIT RELIEF
~7 secProcessing in a typical scenario
On-deviceNo cloud, no internet
16-bitNormal and Height maps
Unity / UEReady-to-use export packs

One surface.
Several maps.

Albedo map 01 / COLOR

Albedo

Surface color without lighting.

Normal map 02 / NORMAL

Normal

Relief for shaders, 16-bit.

Roughness map 03 / ROUGH

Roughness

Material roughness.

Height map 04 / HEIGHT

Height

Height map for displacement.

Ambient Occlusion map 05 / AO

Ambient Occlusion

Shading in crevices.

Specular map 06 / SPECULAR

Specular

Highlights and reflection intensity.

Guide: how to make a normal map from a photo — 4 methods compared

From camera
to material.

01

Capture the surface

Your smartphone camera + flash and screen as light sources. No studio required.

02

Process locally

The Shape-from-Shading algorithm reconstructs relief right on the device, without sending the photo to a server.

03

Take it to the engine

Export to Unity (.unitypackage with an auto-created material) or Unreal (.zip with packed ORM and an import script).

Start free.
Pay when you need it.

Trial
$0 / 7 days
  • All app features
  • Scanning and 3D preview
  • Cancel anytime
Try it
Monthly
$12.99 / mo
  • 16-bit Normal and Height
  • Export to Unity and Unreal
  • PNG / TIFF / TGA, RAW maps
Choose
SAVE 42%
Yearly
$89.99 / yr · $7.50/mo
  • Everything in Monthly
  • Best value
  • Priority support
Choose yearly

Plug it into your
workflow.

Unity (Built-in / URP / HDRP)
Unreal Engine
Blender
Godot
Substance Painter
Maya / 3ds Max

NACK3D is not a product of Unity, Epic Games, Blender or Autodesk and does not imply official partnership.

Before you start.

How much does it cost and how do I pay?
7 days free, then $12.99/mo or $89.99/yr. Payment and subscription management go through Google Play, cancel anytime.
Do I need internet for processing?
No. All processing runs locally on the device. Internet is only needed to download the app and updates.
Do I need LiDAR or a depth sensor?
No. NACK3D works with a regular camera: relief is reconstructed from lighting analysis (flash + screen), not from depth sensors.
Is this photogrammetry?
No. This is Shape-from-Shading (photometric stereo): material maps from a photo of a surface, not a full 3D geometry reconstruction of an object.
Which maps do I get on output?
Normal and Height (up to 16-bit), Albedo, Roughness, AO, Specular. For Unity and Unreal the maps are packed automatically (MetallicSmoothness / MaskMap / ORM).
Can I use it in commercial projects?
Yes. Materials made from your own captures belong to you and can be used in commercial projects without restrictions.

Your surface.
Your material.

Start with a photo. Get a PBR material on Android and take it into your engine. The first 7 days are free.